We are a dedicated team of developers, designers, artists, programmers, and most importantly gaming enthusiasts.
He started programming when he was
12 years old and jump into the world of game development doing game design and pixel art for Agent Z 2, a Palm Pilot game.
After honing his development skills with years of enterprise software development, the lure of creating his own games grew too strong. With the help of his brother Noah Reinagel, Enigma Dragons was formed.
Silas is credited in multiple games, including Planet Or Die, Zero Footprint Society, and his favorite, Gnosis Disperitus.
His favorite titles include Chrono Trigger, Deus Ex, The Witness, and the Fire Emblem series.
He is an challenge-loving software
developer who throughout his professional software career, has participated in many game projects, including Planet or Die, Gnosis Disperitus, and Black Market Crackdown.
He, along with Silas Reinagel, co-founded Enigma Dragons with the vision of making and releasing the highest quality indie games money can buy.
Noah’s ambition is to make games that are the top of their genre, such as The Witness, Everspace, or Salt and Sanctuary.
“Enigma Dragons isn’t here to release more mediocre games, it’s here to raise the bar.”
He has over three decades of experience
developing software across diverse industries. His work includes developing user applications, long lived system serives, middleware to connect the two and first-of-class demonstation tools to make products more accessible customers. He has co-developed a replacement for printed documents with a customer configurable forms systems. Gordy has experiance with small local companies and multinational companies, a navigation software startup, a RF/EMI testing laboratory, process control consulting firm. Gordy graduated cum laude from Arizona State University with a major in Electrical Engineering Technology while using all of his elective credits in Computer Science.
Outside of his professional life, Gordy enjoys building electronic gadgets, often involving a Rapsberry Pi, finding new problems to solve with 3D printing, playing table games, and questing for the perfect slice of pizza.
He is digital graphic designer, video
motion editor and web developer, with extraordinary eye for detail and an excellent record of employer satisfaction. Very proficient in liner & non-linear editing systems, VFX, color correction/grading, multi camera edits. Worked in all aspects of production, post-production and delivered broadcast quality television shows to national broadcast.
Cat lover, Science fiction interest, Oil paint hobbyist.
Félix Dion Robidoux
Oliver “Wolfie” Simpson